EXOSKY Planets Documentation
  • EXOSKY Planets Intro
  • The Basics
    • Getting Started
    • Generator Material Basics
      • Generator Material Functions
      • Generator Optimizations
      • Generator Rules/Tips
    • Render Material Basics
      • Render Material Functions
      • Render Optimizations
  • Advanced
    • Layers Usage
    • High Precision Authoring
  • Fixes and Other Stuffs
    • Recommended Project Settings
    • Support
    • Unsupported Features
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  1. Fixes and Other Stuffs

Unsupported Features

Features that will most likely never be supported, and why.

There are a few things that are not possible or useful for specifically this plugin :

  • World Partitioning - World partitioning will break the plugin. This is not an issue, because of an automatic level-of-detail system. The planet generation system is specifically designed to be as resource efficient as possible, which will not require World Partitioning. However, objects placed in the scene other than planets can use World Partitioning.

  • Runtime Virtual Textures - RVTs will not be supported because of the inability to map to 3-dimensional terrains. RVTs are meant for small, 2-dimensional levels, not large, 3-dimensional planets.

  • Lumen & Distance Fields - Runtime Mesh Component Pro will allow for generation of Lumen and Distance fields, which can be purchaced and configured seperately.

  • PCG - I will look into this. It seems interesting, but not a replacement for the foliage system that is currently a work-in-progress.

PreviousSupport

Last updated 9 months ago