Getting Started
The basics, before you dive deep into the plugin.
Enabling Plugin Content Visibility
Before we get started, make sure that you have Plugin Content visible in your content browser. To do check this, open the content drawer, click settings, and see if "Show Plugin Content" is check-marked. Once this is on, you should be able to see "EXOSKY Planets Content" as a folder in the folders list on the left of the content drawer.
Terminology
When reading the plugin's documentation or talking to people in the EXOSKY Planets Community, you may come across terms you may not understand. This is okay, I have you covered. Here are some of the basics :
Noise - A function that returns a value for a specific input. This can be used for generating mountains, lakes, continents, and anything you can possibly model using math.
Generators/Generator Materials - This is what determines the shape of your terrain. It can be used to generate height and to determine things inside of your render material.
Layer Generators - These are executed after the main Generator. They are also order dependent. Layer generators have access to the results of the main generator. Each layer has access to the previous layers.
Render Materials - This is what determines the rendering/texturing of your terrain. This is just your average and familiar use-case material.
Pixels Per Face - Number of texture pixels per face of the terrain. What you see as detail is dependent on the mesh resolution and the pixels per face setting.
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